#face-orientation
Face orientation / normals

Fix inside-out shading by flipping normals (face direction).

Quick fix (Blender)

  1. Select your mesh.
  2. Go to Edit Mode.
  3. Press A to select all faces.
  4. Press Shift+N (Recalculate Outside).

If only some faces are wrong

  • Select the wrong faces.
  • Use Alt+N → Flip.

How to check

Enable Viewport Overlays → Face Orientation:

  • Blue = outside
  • Red = inside

Roblox note

Roblox uses backface culling on many materials. If your normals are flipped, faces may look invisible from one side.