Face orientation / normals
Fix inside-out shading by flipping normals (face direction).
Quick fix (Blender)
- Select your mesh.
- Go to Edit Mode.
- Press A to select all faces.
- Press Shift+N (Recalculate Outside).
If only some faces are wrong
- Select the wrong faces.
- Use Alt+N → Flip.
How to check
Enable Viewport Overlays → Face Orientation:
- Blue = outside
- Red = inside
Roblox note
Roblox uses backface culling on many materials. If your normals are flipped, faces may look invisible from one side.